



#ifndef __CE_XMLMATERIALLOADER_H__
#define __CE_XMLMATERIALLOADER_H__

#include <cegame/ceexport.h>
#include <cegfx/iloading.h>


class CE_GAME_API ceXMLMaterialLoader : public iMaterialLoader
{
public:
	ceXMLMaterialLoader ();

	bool CanLoad (iFile* file) const;

	ceString LoadName (iFile* file);

	ceMaterial* Load (LPDIRECT3DDEVICE9 device, iFile* file);

};


#endif /* ! __CE_XMLMATERIALLOADER_H__ */ 
